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Federal union of usonia iron harvest
Federal union of usonia iron harvest





federal union of usonia iron harvest

Thankfully, the Woad's rate of fire and damage-per-minute is good, making it very good in long, drawn-out fights. The Woad's weapon is effective against up to Medium armor, but doesn't have enough punch to harm Heavy armor easily, and its damage per shot is unimpressive. Compared to the Smialy, Kolokov, Isegrim, or Revere, the Woad is considerably less mobile than its peers, but is also the toughest one to bring down, with Medium armor and high HP for its class. Named after a European herb used by the Scottish in medieval times for war paint, the Woad is the Albionian's standard combat mech.

federal union of usonia iron harvest

Polanian Riflemen can outrange Highlanders, but it'll take a long while to bring them down if the Highlanders have solid cover flanking is still recommended for the Polanians.Īlbionian Anti-Armor Gunners, Machine Gunners, Flamethrower squads, and Sappers don't gain extra benefits while in cover compared to other factions, but their Grenadiers get the same benefits (and downsides) as Highlanders. Note that even if flanked, Highlanders still get their offensive bonuses if they stay in cover. Highlanders have the same range as Usonian Volunteers, and their rifles hit harder per shot, but they have a much slower rate of fire and worse accuracy when out of cover. But if you try to assault a group of dug-in Highlanders head-on with infantry, it's not likely to end well for you. Highlanders also aren't very strong against mechs, and their capabilities in melee combat are par-at-best. If faced against a group of Highlanders in strong cover, an enemy player will either need to flank them, use grenades or flamethrowers to force them to move, shell them from afar with mortars or artillery, or instead go somewhere else and capture other points on the map, forcing the Highlanders to leave their spot. As matches go long, however, you may find a lot of cover destroyed over time, so Albionian Sappers (Engineers) will be essential to make sandbag walls for your Highlanders to duck down behind. They also get the same bonuses if they garrison a building. When in good cover, however, they are able to best all other faction infantry as long as they aren't dislodged, gaining not only the usual defensive buffs, but a higher rate of fire and accuracy while in cover. The Albionian Highlanders are a defensive infantry that, when out of cover, tend to be considerably less powerful than those of the other factions.

federal union of usonia iron harvest

Against them, it is often better to hit their flanks or capture areas that they aren't dug in around, forcing the Albionians to displace from their defensive positions. Their basic infantry gain additional bonuses when in cover, and when combined with their extremely tough mechs, they are very hard to dislodge from an area they've locked down. The Albionians are favored toward combined arms, using a mixture of mechs and units that compliment each other's strengths while combating their weaknesses. Unfortunately, their mechs are also all slow, leaving them vulnerable to getting outmaneuvered the Albionians have the worst mobility of all factions, and must compensate by using their superior defenses to lock down key areas. Fortunately, they have ways of forcing their enemies into long, drawn-out slugfests, whether through immobilizing an enemy or using artillery to draw the enemy out to fight. In essence, Albion mechs are able to outlast all other competition in terms of durability, but they're not that good at burst damage, instead favoring better DPM (damage-per-minute). Albion mechs would be designed to be able to take large amounts of punishment, but only dish back a moderate amount of damage. Much like the Saxonians, the Albionian army would be designed as a defensive faction, with this effect extending not only to static defenses, but to their infantry and mechs as well. I'm basing Clan Albion's gameplay a bit off the UK in Company of Heroes. Note that I haven't played Scythe, so I don't know exactly how the Brits work in that game. I know Iron Harvest isn't likely getting any more DLC, but just for the purposes of speculation and theory-crafting, let's say that we got Clan Albion (i.e.







Federal union of usonia iron harvest